Articles Tagged
Technology
16 Posts

Event
Human After All at ATÖLYE with Guest Speaker Volkan Ölmez
Human After All is an event series hosted by ATÖLYE and Design Disciplin, exploring the present state and future visions for human-computer interaction, interaction design, and experience design with digital materials. Human After All brings an international cohort of experts and pioneers into ATÖLYE's IRL space in Istanbul, with opportunities to engage and participate in meaningful dialogues. The second convening of Human After All focuses on web design, UI design, and digital branding with
May 23, 2023
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Conversation
Ron Wakkary: Beyond Human-Centered Design
Ron Wakkary is a professor of design at Simon Fraser University’s School of Interactive Arts and Technology in Canada. He is also a professor, holding the Chair of Design for More Than Human-Centered Worlds, in the industrial design department at Eindhoven University of Technology in the Netherlands. Ron is the founder of the design research studio Everyday Design Studio (EDS). At EDS, he works with Will Odom and an evolving cast of students to produce multi-disciplinary design research that
Dec 16, 2022
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Concept
The UX Designer's Guide to NFTs
It seems that we have moved on from the massive hype around NFTs. We're ready to have a sober look at them from a UX design perspective. The NFT phenomenon reveals timeless and practical insights in culture, technology, and economics that we can leverage for all kinds of design work. Because of how they build on timeless human rituals, we believe that NFTs are here to stay, and ripe with fantastic opportunities for UX design. The "UX design perspective" means
Nov 22, 2022
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Masterclass
Lessons from Lazy's Landing Page and Brand
Our first Masterclass takes a look at Lazy, a new note-taking software startup. We analyze the entire UX flow of meeting the product for the first time and signing up. Highlights * How Lazy implemented classic graphic design knowledge to create a compelling modern landing page design * The 8 Typographic Systems and how they are used in web design * Good design for competitive advantage: effective information delivery * How Lazy uses animations keep attention * Where and how to use (and
Nov 13, 2022
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Meta
Platform Update
My first vision for Design Disciplin was a content play: a blog, podcast, and YouTube channel. It was meant to be a resource – to read, watch, and listen to. Today we reach 1,500 subscribers on YouTube, and 1,200 monthly website visitors. Though this volume is minuscule by internet standards, having come this far in a year is validating and encouraging. The time has come to think about the next level, and build the steps to take us there.
Nov 5, 2022
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Concept
The Origin and Purpose of Research through Design
Research through Design is a way of producing "research" that comes with opportunities to practice the craft of design. It's a way of expressing and materializing knowledge and insights, acquired based on hands-on design work, packaged into a scientific format. Research through Design is something you might hear about if you study design at the graduate level. It's especially popular among interaction designers and human-computer interaction people. The appeal of it, if you're involved in acade
Jul 8, 2022
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Conversation
Carlos Calva and Timmy Ghiurau
Timmy Ghiurau is an innovation leader at Volvo Cars, and Carlos Calva is an AI and augmented reality entrepreneur. Both of them are experts in virtual reality, augmented reality, game engines, and other 3D interactive technologies, with experiences spanning design, engineering, and business. Timmy originates from the worlds music, fashion, and culture; while Carlos has been building projects for clients that include NASA and multiple branches of the US military. We had this conversation in fron
Mar 23, 2022
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Concept
Crash Course in Research through Design
On December 1, 2021, I gave a talk on Research through Design at a meetup organized by Got UX (IxDA Gothenburg Chapter), in collaboration with Design Disciplin and Recorded Future. The audience was mostly professional UX designers and researchers, and a few graduate students. This article has been adapted from the talk. Abstract: Research through Design is a way of materializing knowledge and insights based on hands-on design work. It’s an exciting world where designers can do scientific resear
Dec 8, 2021
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Event
Meetup: Research through Design
Design Disciplin proudly presents: our first IRL event in collaboration with Got UX (IxDA Gothenburg Chapter), hosted by Recorded Future. Got UX meetups are a pillar of the design community in Sweden. In this edition, we'll be talking about "Research through Design" – a way of materializing knowledge based on design work. With Research through Design, designers can take part in scientific research and advanced education through creative work. This is the breeding ground for ideas and methods i
Nov 22, 2021
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Conversation
April Dunford
April Dunford spent 25 years running marketing, product, and sales teams as a startup executive. Creating a systematic way of positioning tech products and companies became her life's work, informing her consulting practice where she has advised 100+ companies. Her best-selling book Obviously Awesome offers a methodology that any leader or entrepreneur can follow. I found great value in April's positioning methodology as I figure out directions for my own projects, including Design Disciplin.
Oct 1, 2021
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Concept
The Profession of Human-Computer Interaction
The philosopher St. Thomas Aquinas argues that everything has an essence or ideal at its core, as well as an existence – an appearance and manifestation in the real world. The only being whose essence and existence are identical, according to Aquinas, is God. For all other things – material things, and ideas too – discrepancies between what is essential and what is existential are unavoidable. In trying to make sense of complex topics – like entire fields of academic and scientific research – I
Jul 1, 2021
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Conversation
Jofish Kaye
Jofish Kaye is a computer scientist who aligns design, data, and qualitative exploration for human-centered product innovation. His superb track record as a scholar includes more than 100 publications and affiliations with MIT, Cornell, and Microsoft Research. Surprisingly, his career has been in corporations: following stints at Nokia, Yahoo, and Mozilla, he is now a director of AI and UX at Anthem. I have been a fan of his work for many years – he is a brilliant research writer whose
Jun 1, 2021
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Conversation
Erik Stolterman
Erik Stolterman is Professor of Informatics at Indiana University Bloomington, as well as a professor at the Institute of Design at Umeå University, Sweden, where he originates. A prolific scholar of design theory and philosophy, he has co-authored 5 books and more than 150 academic publications with a focus on the design of digital and interactive systems. His work has been immensely useful to mine. In his writings, I find the words I need to articulate my ideas. He writes,
May 1, 2021
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Concept
The Three Faces of Design Research
I didn't know much about design research when I began doing it nearly 10 years ago. I began as a grad student, arriving as an engineer and web designer. I was able to build things. But I didn't fully understand the purpose of design research. I didn't know whom it creates value for, and what it should deliver. I didn't see the full spectrum of activities involved. The problem was that the books I read and the people I worked
Apr 15, 2021
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Conversation
Håkan Lidbo
Håkan Lidbo is a musician, artist, innovator, designer, and founder of the Rumtiden Idea Lab, an unconventional creative workspace in Stockholm. The work of Håkan and his collaborators stretches across music, art, installations, games, robots, software, public installations, and more. It's quite difficult to define exactly what they do, which is a testament to their vision: "bringing totally new ideas into the world that weren't here before." Håkan himself is wildly prolific (he has released m
Apr 1, 2021
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Conversation
Carl-Johan Lindqvist
Carl-Johan Lindqvist is co-founder of the Gothenburg-based design studio Lundgren+Lindqvist. Lundgren+Lindqvist’s practice covers visual identity design, art direction, graphics, print, packaging, signage, and web development. In all of these domains, their work sets the bar in terms of taste and sophistication. L+L describe themselves as a studio with "purpose and precision," while Carl-Johan specializes as a developer who “utilizes code as a tool as natural to the design process as pen and p
Mar 1, 2021
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Recommended

Event
Human After All at ATÖLYE with Guest Speaker Volkan Ölmez
Human After All is an event series hosted by ATÖLYE and Design Disciplin, exploring the present state and future visions for human-computer interaction, interaction design, and experience design with digital materials. Human After All brings an international cohort of experts and pioneers into ATÖLYE's IRL space in Istanbul, with opportunities to engage and participate in meaningful dialogues. The second convening of Human After All focuses on web design, UI design, and digital branding with
May 23, 2023
Mehmet Aydın Baytaş

Conversation
On Design Systems with Özlem Gürsoy-Bozkurt
Call me a digital nomad. This week, I'm working remotely, from a location I won't disclose yet. (If you're curious, you should follow our YouTube channel for the reveal.) As digital nomads, we get to immerse in diverse cultures, and that's great. But even better is how we get to hang out and collaborate with different people. This week, I've had the pleasure of co-living with a couple of my closest friends, who also happen to be in the design
Mar 25, 2023
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